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This is a page dedicated to disambiguate the hardware differences between playing Metroid Prime on a Nintendo Gamecube and a Nintendo Wii.

All videos here are single-pass and perform actions similar enough to isolate only the load times. The Gamecube videos are darker and of poorer quality because of the composite connection, but also most of them will be on the left.

The numbers reflect the number of frames it takes for the door to open completely. The start frame is synced to a door shot, entering a load trigger, or a synced action which is simple enough to isolate the load time. The end frame occurs when the shell of a door opens entirely, with no hexagonal piece still overlapping onto any part of the door.

Reflecting Pool

GC vs Wii Reflecting Pool

GC vs Wii Reflecting Pool

406 gcn

400 wii

From Artifact Temple to Artifact Security Station

GC vs Wii Temple Security Station

GC vs Wii Temple Security Station

354 gcn

363 wii

Artifact Temple

GC vs Wii Artifact Temple

GC vs Wii Artifact Temple

350 gcn

343 wii

E Core from Furnace

GC vs Wii Ecore from Furnace

GC vs Wii Ecore from Furnace

686 gcn

651 wii

GHall from GHall Access

GC vs Wii Gathering Hall

GC vs Wii Gathering Hall

404 gcn

396 wii

Ruined Fountain

GC vs Wii Ruined Fountain

GC vs Wii Ruined Fountain

414 gcn

409 wii

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